Building scalable distributed systems at cloud scale. Currently at CrowdStrike, with past experience at AWS and Booz Allen Hamilton.
I'm a software engineer with deep expertise in cloud infrastructure, distributed systems, and high-throughput data pipelines. I specialize in designing systems that operate reliably at massive scale.
My work spans real-time event-driven architectures, batch analytics, and cloud-native platforms. I enjoy the intersection of systems design and engineering craft: building things that are fast, resilient, and built to last.
Building cloud-native security infrastructure at scale.
Designed and built distributed systems and data platforms at cloud scale. Worked across high-throughput event-driven pipelines, real-time and batch analytics, and core AWS infrastructure serving millions of customers.
Developed full stack applications for government and enterprise clients, contributing across frontend, backend services, and cloud deployments.
A browser-based endless runner game inspired by the Chrome dinosaur game. Dodge obstacles, duck under birds, and see how far you can go as the speed ramps up. Built with vanilla Canvas 2D.
This portfolio site. No build tools, no frameworks, no dependencies — just a single HTML file with embedded CSS and vanilla JavaScript. No React, no Vue, no bundler. The right tool for the job: a static page that loads instantly, works everywhere, and does exactly what a portfolio needs to do, nothing more.